Senior Technical UI Artist - Big Farm Homestead
New Moon Production is a remote working Hamburg based studio, bringing new and exciting games to the market. Since 2016 we have released multiple games on many different platforms including Big Farm: Mobile Harvest , enjoyed by a quarter million players daily, the much beloved Sunshine Island , and our newest farming sim Big Farm Homestead.
The “BIG! franchise” is made up of 100+ highly talented individuals from all over the world. We believe that only the best employees can create the best products through teamwork, expertise and bringing together different ideas. Since 2021, New Moon Production has been part of Stillfront Group , one of Europe’s leading game publishers with a strong focus on long-term IP growth.
Our Big Farm Homestead team is looking for a skilled Senior Technical UI Artist with a sharp artistic eye and strong experience in Unity Engine to kick ass turning creative ideas into polished, production-ready interfaces! You will own the UI end-to-end: from wireframes and flows to original icons, illustrations and key art, all the way through to in-engine integration. You’ll bridge the gap between design, art and engineering, and make sure every screen our players see is beautiful, intuitive and runs smoothly on mobile. BFH shares its codebase and many systems with our sister game Sunshine Island, so a big part of the role is working closely with the SI team - understanding their UI designs, adapting them thoughtfully to BFH’s audience and visual language, and feeding learnings back the other way. Apply now!
YOUR MISSION
Take end-to-end ownership of UI for features and live ops content: wireframes, mock-ups, user flows, prototypes, original icons and illustrations, final visuals, and in-engine implementation
Craft polished, on-brand UI art from scratch: icons, illustrations, banners, offer images, event key art and other custom visual assets that make screens feel premium and lovingly hand-made
Work closely with our sister game Sunshine Island: understand their UI designs and underlying intent, adapt them to BFH’s audience and visual language, and share learnings back with the SI team
Integrate UI into Unity yourself - building and wiring prefabs, anchors, layouts, responsive scaling - in close cooperation with programmers and tech artists
Bring UI to life with animation in Unity (Timeline, DOTween, Animator) to create polished transitions, feedback and juice
Maintain and extend our UI design system - including the icon and illustration library - to keep visual and interaction consistency across the product
Apply UI/UX best practices for mobile devices and advocate for the player across the team
Collaborate closely with game design, art, balancing, QA and engineering - challenging UX where it can be better, and unblocking others when UI is the bottleneck
Keep an eye on the latest tooling (including AI-assisted workflows) and bring improvements back to our processes
YOUR BACKSTORY
Several years of professional experience in UI/UX design and UI production in the mobile gaming industry
Strong artistic skills with a portfolio of UI artwork: original icons, illustrations, banners and event/offer visuals you have produced from concept to final asset
Proven hands-on experience integrating UI in Unity (UGUI, prefabs, anchors, layouts, responsive scaling for mobile)
Strong UI animation skills in Unity using Timeline, DOTween, Animator or equivalent
Proficient in Figma for design, handoff and design-system work
Expert-level proficiency in Adobe CC (Photoshop, Illustrator) - able to deliver high-quality icons, illustrations, banners, offer images and marketing-adjacent UI art that meets the visual bar of a polished mobile game
Comfortable with Git (or equivalent VCS): branching, merging UI assets, resolving conflicts without drama
Excellent communication skills in English and a strong collaborative mindset - able to work effectively across disciplines and time zones, explain technical trade-offs to non-technical stakeholders, and proactively raise issues early
Solid understanding of UI/UX information architecture, interaction design and industry standards for mobile games
A self-motivated individual with a passion for mobile and casual games, strong analytical skills and a strong customer focus
Additional skills to impress us:
Curiosity for and hands-on experience with AI image-generation and AI-assisted design tooling, with ideas on how to bring it into a production pipeline
Experience with UI shaders / Shader Graph for stylized UI effects
Familiarity with Jira and Trello for tracking UI/art tickets
Completed degree in Media Psychology, Graphic Design, Game Design or a similar subject
Sample work showcasing UI animation and shader experiments in Unity
WHY JOIN US?
Full flexibility: Work remotely or come to our modern office in Hamburg city center close to the Alster
Work-life-balance: Competitive annual leave and flexible working hours
Join a supportive team in a pragmatic, yet challenging environment, with flat hierarchies and state-of-the-art technologies
Work in a multicultural environment with multidisciplinary and experienced colleagues from the entire product lifecycle in a culture of continuous development and learning opportunities
Find sparring partners within game design
Team building: Strong collaboration between the teams, regular studio events onsite, snacks and drinks available at the office
Contribution to public transport ticket (Deutschlandticket) for Germany-based staff
Stillfront is a global gaming company. We develop a wide range of digital games that attract over 50 million players each month. From well-established franchises like Supremacy, Big Farm, and BitLife to niche games, we span many different genres, including strategy, simulation, RPG and action, and casual and mash-up games.
We believe gaming can be a force for good. And we want to create a gaming universe that is digital, affordable, equal, and sustainable. So, we focus on developing games that are all about having a rewarding hobby, a great social experience, or a strategic challenge.
Our HQ is in Stockholm, Sweden, but our game development is done by teams and studios all over the world. Our main markets are the US, Japan, MENA, Germany, and the UK. We’re proud that our company shares are listed on the Nasdaq Stockholm.
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